Thema: FreePascal Vektoriales Rechnen

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Neutral General

Registriert seit: 16. Jan 2004
Ort: Bendorf
5.219 Beiträge
 
Delphi 10.2 Tokyo Professional
 
#7

AW: Vektoriales Rechnen

  Alt 12. Mai 2017, 15:16
Raycasting ist wahrscheinlich was du brauchst:

http://www.redblobgames.com/articles/visibility/
Michael
"Programmers talk about software development on weekends, vacations, and over meals not because they lack imagination,
but because their imagination reveals worlds that others cannot see."
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