Game/Physics Engine Theory: Subtraction-based Geometry Destruction Transformation (Pa
While watching a technical demonstration for an indie game engine on YouTube earlier today, I had an idea to procedurally calculate the transformation of destructible geometries in real-time, as opposed to the most common practise used today where the geometries are simply exchanged for a ...http://feeds.feedburner.com/~r/delph...~4/plbAuy64l44
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