Many Animations Improvements: glTF, simultaneous anims, view3dscene panel, optimizati
Animating transformations (translation, rotation, scale) from the glTF format is supported now. Playing, cross-fading and resetting the animations is now optimized, and exposes some new features. New methods available now: TCastleSceneCore.StopAnimation TCastleSceneCore.ResetAnimationState TTimeSensorNode.Start TTimeSensorNode.Stop We now store and use more efficiently the “reset” state of the animation. See the new TimeSensor.detectAffectedFields . Previously, our Spine …
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