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DP News-Robot 20. Jun 2020 13:20

Gamma Correction and Tone Mapping
 
Gamma Correction and Tone Mapping are now implemented in Castle Game Engine. They can be trivially controlled by global variables GammaCorrection (by default it is on for PBR materials) and ToneMapping. Gamma Correction is a way of making lighting calculations more correct (see e.g. here and here for explanation; my analysis of various implementation is …
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