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-   -   Attach objects to (animated) bones, like weapon in character’s hand, by ExposeTransfo (https://www.delphipraxis.net/205719-attach-objects-animated-bones-like-weapon-character%92s-hand-exposetransfo.html)

DP News-Robot 9. Okt 2020 02:08

Attach objects to (animated) bones, like weapon in character’s hand, by ExposeTransfo
 
You can now easily attach objects to (animated) bones in your models, e.g. to attach a weapon to animated character’s hand. This is performed by setting the TCastleSceneCore.ExposeTransforms property. It allows to “expose” transform nodes within a TCastleScene. Transform node is TTransformNode, which in particular represents “bones” animated by glTF and Spine. “Expose” means that …


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