![]() |
New comfortable way of using sprite sheets (and images) in viewports
Thanks to a great work by Andrzej Kilijanski, we now have a brand new way of using sprite sheets in Castle Game Engine: you can load sprite sheets to TCastleScene and arrange them within a TCastleViewport. This means that you can load, display, transform, animate sprite sheets just like all other scenes. Refer to our …
![]() ![]() |
Alle Zeitangaben in WEZ +1. Es ist jetzt 14:19 Uhr. |
Powered by vBulletin® Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO © 2011, Crawlability, Inc.
Delphi-PRAXiS (c) 2002 - 2023 by Daniel R. Wolf, 2024-2025 by Thomas Breitkreuz