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-   -   Adding behaviors in CGE editor (TCastleBillboard, TCastleSoundSource) (https://www.delphipraxis.net/208349-adding-behaviors-cge-editor-tcastlebillboard-tcastlesoundsource.html)

DP News-Robot 18. Jul 2021 19:10

Adding behaviors in CGE editor (TCastleBillboard, TCastleSoundSource)
 
You can now add/remove behaviors using the CGE editor. “Behaviors” are components that enhance the behavior of the parent TCastleTransform. We have a few of them included in CGE, and you can define more (“3D FPS Game” template shows a trivial behavior of an enemy). If you come from Unity, know that “creating TCastleBehavior” is …


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