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DP News-Robot 7. Nov 2021 03:49

Optimizing memory usage, part 1: efficient step animation, using component system in
 
Nudged by the report of high memory usage I want to seriously optimize memory usage of CGE. Right now X3D nodes cost too much in memory — which limits some use-cases (when spawning a lot of TCastleScenes would be the most natural solution), and it affects both loading and runtime performance (as loading is slower …


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