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DP News-Robot 26. Dez 2021 19:30

Alpha Bleeding explained
 
Blending is a common technique to achieve partial-transparency of various things (UI, 2D and 3D models). In many cases it means that your texture has an additional channel, alpha channel, that determines how much each pixel is opaque. But there is a trap — colors from fully transparent pixels (that you, by default, don’t see … Continue reading ?



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