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Bump mapping – updated documentation, example, defaults, everything is simpler now :)
We’ve made some small updates to how bump mapping (normal maps) work and wrote a nice simple documentation how to use bump mapping in our engine. Advised reading: bump mapping (normal maps) in Castle Game Engine. The default bump mapping is now bmBasic, this is much more natural than previous bmSteepParallaxShadowing. Using the parallax bump …
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