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DP News-Robot

Registriert seit: 4. Jun 2010
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#1

Game/Physics Engine Theory: Subtraction-based Geometry Destruction Transformation (Pa

  Alt 7. Nov 2011, 01:31
While watching a technical demonstration for an indie game engine on YouTube earlier today, I had an idea to procedurally calculate the transformation of destructible geometries in real-time, as opposed to the most common practise used today where the geometries are simply exchanged for a ...

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