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Luckie

Registriert seit: 29. Mai 2002
37.621 Beiträge
 
Delphi 2006 Professional
 
#1

Verzeichnislisting als Baumansicht in StringListe

  Alt 16. Jul 2012, 09:38
Ich durchsuche ein Verzeichnis mit FindFirst und schreibe das Ergebnis in eine StringListe:
Delphi-Quellcode:
procedure TDTListDir.FindFiles(RootFolder: AnsiString; Mask: AnsiString = '*.*'; Recurse: Boolean = True);
var
  SR: TSearchRec;
begin
  RootFolder := IncludeTrailingPathDelimiter(RootFolder);

  if Recurse then
    if FindFirst(RootFolder + '*.*', faAnyFile, SR) = 0 then
    try
      repeat
        if SR.Attr and faDirectory = faDirectory then
          if (SR.Name <> '.') and (SR.Name <> '..') then
            FindFiles(RootFolder + SR.Name, Mask, Recurse);
      until FindNext(SR) <> 0;
    finally
      FindClose(SR);
    end;
  if FindFirst(RootFolder + Mask, faAnyFile, SR) = 0 then
  try
    repeat
      if SR.Attr and faDirectory <> faDirectory then
      begin
        sl.Add(RootFolder + SR.Name + Format('(%d, %s)',
        [SR.Size, FormatDateTime('yyyy-mm-dd hh:nn:ss',FileDateToDateTime(SR.Time))]));
      end;
    until FindNext(SR) <> 0;
  finally
    FindClose(SR);
  end;
end;
Das Ergebnis sieht dann so aus:
Code:
C:\Users\Michael\Documents\Borland Studio-Projekte\__history\Unit1.dfm.~1~(606, 2012-04-20 22:35:10)
C:\Users\Michael\Documents\Borland Studio-Projekte\__history\Unit1.pas.~10~(2593, 2012-04-20 23:03:16)
C:\Users\Michael\Documents\Borland Studio-Projekte\__history\Unit1.pas.~1~(2205, 2012-04-20 22:37:30)
C:\Users\Michael\Documents\Borland Studio-Projekte\__history\Unit1.pas.~2~(2234, 2012-04-20 22:41:12)
C:\Users\Michael\Documents\Borland Studio-Projekte\__history\Unit1.pas.~3~(2608, 2012-04-20 22:49:04)
C:\Users\Michael\Documents\Borland Studio-Projekte\__history\Unit1.pas.~4~(2618, 2012-04-20 22:51:00)
C:\Users\Michael\Documents\Borland Studio-Projekte\__history\Unit1.pas.~5~(2622, 2012-04-20 22:55:58)
C:\Users\Michael\Documents\Borland Studio-Projekte\__history\Unit1.pas.~6~(2622, 2012-04-20 22:57:18)
C:\Users\Michael\Documents\Borland Studio-Projekte\__history\Unit1.pas.~7~(2613, 2012-04-20 22:58:18)
C:\Users\Michael\Documents\Borland Studio-Projekte\__history\Unit1.pas.~8~(2609, 2012-04-20 22:58:38)
C:\Users\Michael\Documents\Borland Studio-Projekte\__history\Unit1.pas.~9~(2609, 2012-04-20 23:02:56)
C:\Users\Michael\Documents\Borland Studio-Projekte\__history\Unit2.dfm.~1~(854, 2012-05-09 17:52:44)
C:\Users\Michael\Documents\Borland Studio-Projekte\__history\Unit2.dfm.~2~(979, 2012-05-09 17:53:10)
C:\Users\Michael\Documents\Borland Studio-Projekte\__history\Unit2.dfm.~3~(1073, 2012-05-09 17:58:12)
C:\Users\Michael\Documents\Borland Studio-Projekte\__history\Unit2.dfm.~4~(1422, 2012-05-09 18:04:12)
C:\Users\Michael\Documents\Borland Studio-Projekte\__history\Unit2.pas.~10~(2018, 2012-05-09 18:18:14)
C:\Users\Michael\Documents\Borland Studio-Projekte\__history\Unit2.pas.~11~(2013, 2012-05-09 18:19:50)
C:\Users\Michael\Documents\Borland Studio-Projekte\__history\Unit2.pas.~2~(873, 2012-05-09 17:56:48)
C:\Users\Michael\Documents\Borland Studio-Projekte\__history\Unit2.pas.~3~(873, 2012-05-09 17:57:38)
C:\Users\Michael\Documents\Borland Studio-Projekte\__history\Unit2.pas.~4~(1543, 2012-05-09 17:58:28)
C:\Users\Michael\Documents\Borland Studio-Projekte\__history\Unit2.pas.~5~(1951, 2012-05-09 18:06:32)
C:\Users\Michael\Documents\Borland Studio-Projekte\__history\Unit2.pas.~6~(1948, 2012-05-09 18:08:12)
C:\Users\Michael\Documents\Borland Studio-Projekte\__history\Unit2.pas.~7~(2006, 2012-05-09 18:09:32)
C:\Users\Michael\Documents\Borland Studio-Projekte\__history\Unit2.pas.~8~(2117, 2012-05-09 18:12:16)
C:\Users\Michael\Documents\Borland Studio-Projekte\__history\Unit2.pas.~9~(2006, 2012-05-09 18:14:48)
C:\Users\Michael\Documents\Borland Studio-Projekte\HTTPDownloadDemo.zip(316321, 2012-05-09 18:26:00)
C:\Users\Michael\Documents\Borland Studio-Projekte\Project1.bdsproj.local(99, 2012-06-18 13:36:28)
C:\Users\Michael\Documents\Borland Studio-Projekte\Project1.identcache(153, 2012-07-05 01:57:12)
C:\Users\Michael\Documents\Borland Studio-Projekte\Project2.bdsproj(8473, 2012-05-09 18:10:06)
C:\Users\Michael\Documents\Borland Studio-Projekte\Project2.bdsproj.local(470, 2012-05-09 18:10:06)
C:\Users\Michael\Documents\Borland Studio-Projekte\Project2.cfg(452, 2012-05-09 18:24:34)
C:\Users\Michael\Documents\Borland Studio-Projekte\Project2.dpr(188, 2012-05-09 18:10:06)
C:\Users\Michael\Documents\Borland Studio-Projekte\Project2.exe(640000, 2012-05-09 18:21:38)
C:\Users\Michael\Documents\Borland Studio-Projekte\Project2.identcache(153, 2012-05-09 18:24:34)
C:\Users\Michael\Documents\Borland Studio-Projekte\Project2.res(4396, 2012-05-09 17:43:34)
C:\Users\Michael\Documents\Borland Studio-Projekte\Unit2.dcu(6676, 2012-05-09 18:21:36)
C:\Users\Michael\Documents\Borland Studio-Projekte\Unit2.dfm(1404, 2012-05-09 18:10:00)
C:\Users\Michael\Documents\Borland Studio-Projekte\Unit2.pas(2060, 2012-05-09 18:21:34)
C:\Users\Michael\Documents\Meine empfangenen Dateien\2012-06-26-00 (Geschnitten).wmv(58629928, 2012-06-30 04:01:04)
C:\Users\Michael\Documents\My Games\Beyond the Sword\Logs\init.log(336, 2012-06-28 09:07:32)
C:\Users\Michael\Documents\My Games\Beyond the Sword\Logs\PythonErr2.log(7556, 2012-06-28 09:07:40)
C:\Users\Michael\Documents\My Games\Beyond the Sword\Logs\resmgr.log(0, 2012-06-28 09:07:32)
C:\Users\Michael\Documents\My Games\Beyond the Sword\Logs\xml.log(477, 2012-06-28 09:07:32)
C:\Users\Michael\Documents\My Games\Beyond the Sword\ScreenShots\FrozenScreen.tga(3686431, 2012-06-28 09:07:44)
C:\Users\Michael\Documents\My Games\Beyond the Sword\CivilizationIV.ini(5591, 2012-06-28 09:07:56)
C:\Users\Michael\Documents\My Games\Sid Meier's Civilization IV Colonization\Logs\init.log(322, 2012-06-28 09:14:16)
C:\Users\Michael\Documents\My Games\Sid Meier's Civilization IV Colonization\Logs\PythonErr2.log(5973, 2012-06-28 09:43:20)
C:\Users\Michael\Documents\My Games\Sid Meier's Civilization IV Colonization\Logs\resmgr.log(0, 2012-06-28 09:14:16)
C:\Users\Michael\Documents\My Games\Sid Meier's Civilization IV Colonization\Logs\xml.log(477, 2012-06-28 09:14:16)
C:\Users\Michael\Documents\My Games\Sid Meier's Civilization IV Colonization\Saves\single\auto\AutoSave_Initial_n. Chr.-1492.ColonizationSave(49372, 2012-06-28 09:16:06)
C:\Users\Michael\Documents\My Games\Sid Meier's Civilization IV Colonization\Saves\single\auto\AutoSave_n. Chr.-1564.ColonizationSave(85614, 2012-06-28 09:34:40)
C:\Users\Michael\Documents\My Games\Sid Meier's Civilization IV Colonization\Saves\single\auto\AutoSave_n. Chr.-1568.ColonizationSave(87469, 2012-06-28 09:36:50)
C:\Users\Michael\Documents\My Games\Sid Meier's Civilization IV Colonization\Saves\single\auto\AutoSave_n. Chr.-1572.ColonizationSave(87887, 2012-06-28 09:38:08)
C:\Users\Michael\Documents\My Games\Sid Meier's Civilization IV Colonization\Saves\single\auto\AutoSave_n. Chr.-1576.ColonizationSave(88959, 2012-06-28 09:39:52)
C:\Users\Michael\Documents\My Games\Sid Meier's Civilization IV Colonization\Saves\single\auto\AutoSave_n. Chr.-1580.ColonizationSave(90802, 2012-06-28 09:41:42)
C:\Users\Michael\Documents\My Games\Sid Meier's Civilization IV Colonization\Saves\single\Michael n. Chr.-1583.ColonizationSave(92585, 2012-06-28 09:43:08)
C:\Users\Michael\Documents\My Games\Sid Meier's Civilization IV Colonization\Saves\WorldBuilder\WBQuickSave.ColonizationWBSave(179790, 2012-06-28 09:16:06)
C:\Users\Michael\Documents\My Games\Sid Meier's Civilization IV Colonization\ScreenShots\FrozenScreen.tga(3686431, 2012-06-28 09:42:30)
C:\Users\Michael\Documents\My Games\Sid Meier's Civilization IV Colonization\CivilizationIV.ini(5497, 2012-06-28 09:17:10)
C:\Users\Michael\Documents\My Games\Warlords\Logs\init.log(311, 2012-06-28 07:03:06)
C:\Users\Michael\Documents\My Games\Warlords\Logs\PythonErr2.log(6283, 2012-06-28 07:03:16)
C:\Users\Michael\Documents\My Games\Warlords\Logs\resmgr.log(0, 2012-06-28 07:03:04)
C:\Users\Michael\Documents\My Games\Warlords\Logs\xml.log(471, 2012-06-28 07:03:06)
C:\Users\Michael\Documents\My Games\Warlords\Replays\Michael_n. Chr.-1330_0.CivWarlordsReplay(205617, 2012-06-28 09:04:54)
C:\Users\Michael\Documents\My Games\Warlords\Replays\Minimap.dds(131200, 2012-06-28 09:04:54)
C:\Users\Michael\Documents\My Games\Warlords\Saves\single\auto\AutoSave_Initial_v. Chr.-4000.CivWarlordsSave(66705, 2012-06-28 07:07:38)
C:\Users\Michael\Documents\My Games\Warlords\Saves\single\auto\AutoSave_n. Chr.-1160.CivWarlordsSave(196248, 2012-06-28 08:53:00)
C:\Users\Michael\Documents\My Games\Warlords\Saves\single\auto\AutoSave_n. Chr.-1200.CivWarlordsSave(200851, 2012-06-28 08:57:00)
C:\Users\Michael\Documents\My Games\Warlords\Saves\single\auto\AutoSave_n. Chr.-1240.CivWarlordsSave(205031, 2012-06-28 08:59:14)
C:\Users\Michael\Documents\My Games\Warlords\Saves\single\auto\AutoSave_n. Chr.-1280.CivWarlordsSave(210175, 2012-06-28 09:02:12)
C:\Users\Michael\Documents\My Games\Warlords\Saves\single\auto\AutoSave_n. Chr.-1320.CivWarlordsSave(213261, 2012-06-28 09:03:34)
C:\Users\Michael\Documents\My Games\Warlords\Saves\single\Michael n. Chr.-1330.CivWarlordsSave(214985, 2012-06-28 09:04:40)
C:\Users\Michael\Documents\My Games\Warlords\Saves\WorldBuilder\WBQuickSave.CivWarlordsWBSave(379053, 2012-06-28 07:07:38)
C:\Users\Michael\Documents\My Games\Warlords\CivilizationIV.ini(5780, 2012-06-28 09:05:54)
C:\Users\Michael\Documents\Scanned Documents\desktop.ini(81, 2012-03-13 14:53:20)
C:\Users\Michael\Documents\Default.rdp(0, 2012-03-16 22:23:44)
C:\Users\Michael\Documents\desktop.ini(402, 2012-07-11 13:31:18)
C:\Users\Michael\Documents\TXCUserDictionary.dic(620, 2012-05-01 20:20:50)
Das ist natürlich etwas unübersichtlich. Wie bekomme ich dass jetzt in eine Baumansicht als Text?

Code:
C:\Users
   Michael
      Documents
         Borland Studio-Projekte
            __history
               Unit1.dfm.~1~(606, 2012-04-20 22:35:10)
               Unit1.pas.~10~(2593, 2012-04-20 23:03:16)
         Meine empfangenen Dateien
            2012-06-26-00 (Geschnitten).wmv(58629928, 2012-06-30 04:01:04)
         My Games
            Beyond the Sword
               Logs
                  init.log(336, 2012-06-28 09:07:32)
Mir fehlt da irgendwie gerade die Idee.

Oder hatten wir so was schon mal un dich habe es nicht gefunden?

Das kann entweder sofort passieren oder man kann es auch nachher parsen und die Baumansicht nachträglich erzeugen. Das ist egal.
Michael
Ein Teil meines Codes würde euch verunsichern.
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