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iTzElKay

Registriert seit: 11. Sep 2018
Ort: Vlotho, im wundervollen NRW.
25 Beiträge
 
Delphi 10.2 Tokyo Enterprise
 
#24

AW: Inhaltsabfrage in Delphi 10.2

  Alt 13. Sep 2018, 11:35
Code:
niSpielerNr := 1;
  onePlayerSBtn.Enabled := false;
  twoPlayerSBtn.Enabled := false;
  startSBtn.Enabled    := false;
  newGameSBtn.Enabled  := true;

  wuerfel1BBtn.Enabled := true;
  wuerfel2BBtn.Enabled := true;
  wuerfel3BBtn.Enabled := true;
  wuerfel4BBtn.Enabled := true;
  wuerfel5BBtn.Enabled := true;
  wuerfel6BBtn.Enabled := true;
  wuerfel7BBtn.Enabled := true;

  wuerfel1SBtn.Enabled := true;
  wuerfel2SBtn.Enabled := true;
  wuerfel3SBtn.Enabled := true;
  wuerfel4SBtn.Enabled := true;
  wuerfel5SBtn.Enabled := true;
  wuerfel6SBtn.Enabled := true;
  wuerfel7SBtn.Enabled := true;

  wuerfelnBBtn.Enabled := true;
  enableSpieler1( true );
  wuerfelnBBtn.SetFocus;
Code:
procedure TKnuffel.enableSpieler1(lbEinAus: Boolean);
begin

  player1CB1er.Enabled         := lbEinAus;
  player1CB2er.Enabled         := lbEinAus;
  player1CB3er.Enabled         := lbEinAus;
  player1CB4er.Enabled         := lbEinAus;
  player1CB5er.Enabled         := lbEinAus;
  player1CB6er.Enabled         := lbEinAus;

  player1CB3Pasch.Enabled      := lbEinAus;
  player1CB4Pasch.Enabled      := lbEinAus;
  player1CB5Pasch.Enabled      := lbEinAus;
  player1CB6Pasch.Enabled      := lbEinAus;
  player1CB2Doppel.Enabled     := lbEinAus;
  player1CB3Doppel.Enabled     := lbEinAus;
  player1CBTrippel.Enabled     := lbEinAus;
  player1CBKFH.Enabled         := lbEinAus;
  player1CBGFH.Enabled         := lbEinAus;
  player1CBMStr.Enabled        := lbEinAus;
  player1CBKStr.Enabled        := lbEinAus;
  player1CBGStr.Enabled        := lbEinAus;
  player1CBKnuffel.Enabled     := lbEinAus;
  player1CBChance.Enabled      := lbEinAus;

  wert1Label1er.Enabled        := lbEinAus;
  wert1Label2er.Enabled        := lbEinAus;
  wert1Label3er.Enabled        := lbEinAus;
  wert1Label4er.Enabled        := lbEinAus;
  wert1Label5er.Enabled        := lbEinAus;
  wert1Label6er.Enabled        := lbEinAus;

  wert1LabelTotal.Enabled      := lbEinAus;
  wert1LabelBonus.Enabled      := lbEinAus;
  wert1LabelGOO.Enabled        := lbEinAus;

  total1Label.Enabled          := lbEinAus;
  bonus1Label.Enabled          := lbEinAus;
  totallyAbove1Label.Enabled   := lbEinAus;

  wert1Label3Pasch.Enabled      := lbEinAus;
  wert1Label4Pasch.Enabled      := lbEinAus;
  wert1Label5Pasch.Enabled      := lbEinAus;
  wert1Label6Pasch.Enabled      := lbEinAus;
  wert1Label2Doppel.Enabled     := lbEinAus;
  wert1Label3Doppel.Enabled     := lbEinAus;
  wert1LabelTrippel.Enabled     := lbEinAus;
  wert1LabelKFH.Enabled         := lbEinAus;
  wert1LabelGFH.Enabled         := lbEinAus;
  wert1LabelMStr.Enabled        := lbEinAus;
  wert1LabelKStr.Enabled        := lbEinAus;
  wert1LabelGStr.Enabled        := lbEinAus;
  wert1LabelKnuffel.Enabled     := lbEinAus;
  wert1LabelChance.Enabled      := lbEinAus;

  wert1LabelGU.Enabled          := lbEinAus;
  wert1LabelGOU.Enabled         := lbEinAus;
  wert1LabelInsgesamt.Enabled   := lbEinAus;

  totallyBelow1Label.Enabled          := lbEinAus;
  totallyAbove3Label.Enabled          := lbEinAus;
  totallyCombined1Label.Enabled       := lbEinAus;
end;
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