We now support collision detection using our physics engine (Kraft). You can be notified when a particular object collides, and you can check with what it collided. Big thanks for implementing this feature go to Andrzej Kilijanski! Collisions can be checked in two ways: By getting a list of colliding TRigidBody objects from TRigidBody.GetCollidingTransforms. Works …
<a href="https://castle-engine.io/wp/2019/06/15/physics-collision-detection-and-new-properties/" class="more-link">C
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