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Registriert seit: 4. Jun 2010
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#1

Triggers (detecting collisions) and physics settings

  Alt 2. Nov 2019, 12:50
Thanks to Andrzej Kilijanski and our physics engine Kraft, we add two features to our physics support: We now support triggers. A trigger is a rigid body through which other objects “pass through”, but it still reports a collision. This is useful to observe when something passes through something else. E.g. coins in “Mario” games …
<a href="https://castle-engine.io/wp/2019/11/02/triggers-detecting-collisions-and-physics-settings/" class="more-link">Continue

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