Thanks to Andrzej Kilijanski and our physics engine Kraft, we add two features to our physics support: We now support triggers. A trigger is a rigid body through which other objects “pass through”, but it still reports a collision. This is useful to observe when something passes through something else. E.g. coins in “Mario” games …
<a href="https://castle-engine.io/wp/2019/11/02/triggers-detecting-collisions-and-physics-settings/" class="more-link">Continue
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