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DP News-Robot

Registriert seit: 4. Jun 2010
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#1

Gamma Correction and Tone Mapping

  Alt 20. Jun 2020, 13:20
Gamma Correction and Tone Mapping are now implemented in Castle Game Engine. They can be trivially controlled by global variables GammaCorrection (by default it is on for PBR materials) and ToneMapping. Gamma Correction is a way of making lighting calculations more correct (see e.g. here and here for explanation; my analysis of various implementation is …
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