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Registriert seit: 4. Jun 2010
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#1

FMOD sound backend improvements: spatial sounds, priority, distance model, offset

  Alt 25. Sep 2021, 15:10
Our FMOD sound backend, that integrates CGE with the FMOD sound system, supports now 3D (spatial) sounds. This means that sound position in 3D is reflected in your ears — things that are closer are louder, things that are on your right are mostly in your right speakers etc. The improvements outlined here make our …
<a href="https://castle-engine.io/wp/2021/09/25/fmod-sound-backend-improvements-spatial-sounds-priority-distance-model-offset/" class="more-link">Continue reading

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