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DP News-Robot

Registriert seit: 4. Jun 2010
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#1

Alpha Bleeding explained

  Alt 26. Dez 2021, 19:30
Blending is a common technique to achieve partial-transparency of various things (UI, 2D and 3D models). In many cases it means that your texture has an additional channel, alpha channel, that determines how much each pixel is opaque. But there is a trap — colors from fully transparent pixels (that you, by default, don’t see … Continue reading ?



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