AGB  ·  Datenschutz  ·  Impressum  







Anmelden
Nützliche Links
Registrieren
Thema durchsuchen
Ansicht
Themen-Optionen

cls in console app

Ein Thema von value is NULL · begonnen am 13. Okt 2010 · letzter Beitrag vom 13. Okt 2010
Antwort Antwort
Seite 2 von 2     12   
value is NULL

Registriert seit: 10. Sep 2010
249 Beiträge
 
#11

AW: cls in console app

  Alt 13. Okt 2010, 13:47
hm blöde frage vielleicht, wie verwende ich die unit? bzw. was brauche ich dazu hab versucht mir diese CRT32 zu erstellen aber irgendwie will das nicht...
  Mit Zitat antworten Zitat
Benutzerbild von DeddyH
DeddyH

Registriert seit: 17. Sep 2006
Ort: Barchfeld
27.542 Beiträge
 
Delphi 11 Alexandria
 
#12

AW: cls in console app

  Alt 13. Okt 2010, 13:52
Pack sie entweder in den Suchpfad von Delphi oder ins Projektverzeichnis und binde sie in Deine uses-Klausel ein.
Detlef
"Ich habe Angst vor dem Tag, an dem die Technologie unsere menschlichen Interaktionen übertrumpft. Die Welt wird eine Generation von Idioten bekommen." (Albert Einstein)
Dieser Tag ist längst gekommen
  Mit Zitat antworten Zitat
value is NULL

Registriert seit: 10. Sep 2010
249 Beiträge
 
#13

AW: cls in console app

  Alt 13. Okt 2010, 14:20
so jetzts hats geklappt

Delphi-Quellcode:
{$APPTYPE CONSOLE}
unit crt32;
{# freeware}
{# version 1.0.0127}
{# Date 18.01.1997}
{# Author Frank Zimmer}
{# description
Copyright © 1997, Frank Zimmer, 100703.1602@compuserve.com
Version: 1.0.0119
Date:    18.01.1997

an Implementation of Turbo Pascal CRT-Unit for Win32 Console Subsystem
testet with Windows NT 4.0
At Startup you get the Focus to the Console!!!!

( with * are not in the original Crt-Unit):
Procedure and Function:
  ClrScr
  ClrEol
  WhereX
  WhereY
  GotoXY
  InsLine
  DelLine
  HighVideo
  LowVideo
  NormVideo
  TextBackground
  TextColor
  Delay            // use no processtime
  KeyPressed
  ReadKey          // use no processtime
  Sound            // with Windows NT your could use the Variables SoundFrequenz, SoundDuration
  NoSound
  *TextAttribut    // Set TextBackground and TextColor at the same time, usefull for Lastmode
  *FlushInputBuffer // Flush the Keyboard and all other Events
  *ConsoleEnd      // output of 'Press any key' and wait for key input when not pipe
  *Pipe            // True when the output is redirected to a pipe or a file

Variables:
  WindMin          // the min. WindowRect
  WindMax          // the max. WindowRect
  *ViewMax          // the max. ConsoleBuffer start at (1,1);
  TextAttr          // Actual Attributes only by changing with this Routines
  LastMode          // Last Attributes only by changing with this Routines
  *SoundFrequenz    // with Windows NT your could use these Variables
  *SoundDuration    // how long bells the speaker  -1 until ??, default = -1
  *HConsoleInput    // the Input-handle;
  *HConsoleOutput  // the Output-handle;
  *HConsoleError    // the Error-handle;


This Source is freeware, have fun :-)

History
  18.01.97  the first implementation
  23.01.97  Sound, delay, Codepage inserted and setfocus to the console
  24.01.97  Redirected status
}


interface
uses windows,messages;
{$ifdef win32}
const
  Black = 0;
  Blue = 1;
  Green = 2;
  Cyan = 3;
  Red = 4;
  Magenta = 5;
  Brown = 6;
  LightGray = 7;
  DarkGray = 8;
  LightBlue = 9;
  LightGreen = 10;
  LightCyan = 11;
  LightRed = 12;
  LightMagenta = 13;
  Yellow = 14;
  White = 15;

  Function WhereX: integer;
  Function WhereY: integer;
  procedure ClrEol;
  procedure ClrScr;
  procedure InsLine;
  Procedure DelLine;
  Procedure GotoXY(const x,y:integer);
  procedure HighVideo;
  procedure LowVideo;
  procedure NormVideo;
  procedure TextBackground(const Color:word);
  procedure TextColor(const Color:word);
  procedure TextAttribut(const Color,Background:word);
  procedure Delay(const ms:integer);
  function KeyPressed:boolean;
  function ReadKey:Char;
  Procedure Sound;
  Procedure NoSound;
  procedure ConsoleEnd;
  procedure FlushInputBuffer;
  Function Pipe:boolean;

var
  HConsoleInput:tHandle;
  HConsoleOutput:thandle;
  HConsoleError:Thandle;
  WindMin:tcoord;
  WindMax:tcoord;
  ViewMax:tcoord;
  TextAttr : Word;
  LastMode : Word;
  SoundFrequenz :Integer;
  SoundDuration : Integer;

{$endif win32}

implementation
{$ifdef win32}
uses sysutils;
var
  StartAttr:word;
  OldCP:integer;
  CrtPipe : Boolean;
  German : boolean;

procedure ClrEol;
var tC :tCoord;
  Len,Nw: DWord;
  Cbi : TConsoleScreenBufferInfo;
begin
  GetConsoleScreenBufferInfo(HConsoleOutput,cbi);
  len := cbi.dwsize.x-cbi.dwcursorposition.x;
  tc.x := cbi.dwcursorposition.x;
  tc.y := cbi.dwcursorposition.y;
  FillConsoleOutputAttribute(HConsoleOutput,textattr,len,tc,nw);
  FillConsoleOutputCharacter(HConsoleOutput,#32,len,tc,nw);
end;

procedure ClrScr;
var tc :tcoord;
  nw: DWord;
  cbi : TConsoleScreenBufferInfo;
begin
  getConsoleScreenBufferInfo(HConsoleOutput,cbi);
  tc.x := 0;
  tc.y := 0;
  FillConsoleOutputAttribute(HConsoleOutput,textattr,cbi.dwsize.x*cbi.dwsize.y,tc,nw);
  FillConsoleOutputCharacter(HConsoleOutput,#32,cbi.dwsize.x*cbi.dwsize.y,tc,nw);
  setConsoleCursorPosition(hconsoleoutput,tc);
end;

Function WhereX: integer;
var cbi : TConsoleScreenBufferInfo;
begin
  getConsoleScreenBufferInfo(HConsoleOutput,cbi);
  result := tcoord(cbi.dwCursorPosition).x+1
end;

Function WhereY: integer;
var cbi : TConsoleScreenBufferInfo;
begin
  getConsoleScreenBufferInfo(HConsoleOutput,cbi);
  result := tcoord(cbi.dwCursorPosition).y+1
end;

Procedure GotoXY(const x,y:integer);
var coord :tcoord;
begin
  coord.x := x-1;
  coord.y := y-1;
  setConsoleCursorPosition(hconsoleoutput,coord);
end;

procedure InsLine;
var
 cbi : TConsoleScreenBufferInfo;
 ssr:tsmallrect;
 coord :tcoord;
 ci :tcharinfo;
 nw:DWord;
begin
  getConsoleScreenBufferInfo(HConsoleOutput,cbi);
  coord := cbi.dwCursorPosition;
  ssr.left := 0;
  ssr.top := coord.y;
  ssr.right := cbi.srwindow.right;
  ssr.bottom := cbi.srwindow.bottom;
  ci.asciichar := #32;
  ci.attributes := cbi.wattributes;
  coord.x := 0;
  coord.y := coord.y+1;
  ScrollConsoleScreenBuffer(HconsoleOutput,ssr,nil,coord,ci);
  coord.y := coord.y-1;
  FillConsoleOutputAttribute(HConsoleOutput,textattr,cbi.dwsize.x*cbi.dwsize.y,coord,nw);
end;

procedure DelLine;
var
 cbi : TConsoleScreenBufferInfo;
 ssr:tsmallrect;
 coord :tcoord;
 ci :tcharinfo;
 nw:DWord;
begin
  getConsoleScreenBufferInfo(HConsoleOutput,cbi);
  coord := cbi.dwCursorPosition;
  ssr.left := 0;
  ssr.top := coord.y+1;
  ssr.right := cbi.srwindow.right;
  ssr.bottom := cbi.srwindow.bottom;
  ci.asciichar := #32;
  ci.attributes := cbi.wattributes;
  coord.x := 0;
  coord.y := coord.y;
  ScrollConsoleScreenBuffer(HconsoleOutput,ssr,nil,coord,ci);
  FillConsoleOutputAttribute(HConsoleOutput,textattr,cbi.dwsize.x*cbi.dwsize.y,coord,nw);
end;

procedure TextBackground(const Color:word);
begin
  LastMode := TextAttr;
  textattr := (color shl 4) or (textattr and $f);
  SetConsoleTextAttribute(hconsoleoutput,textattr);
end;

procedure TextColor(const Color:word);
begin
  LastMode := TextAttr;
  textattr := (color and $f) or (textattr and $f0);
  SetConsoleTextAttribute(hconsoleoutput,textattr);
end;

procedure TextAttribut(const Color,Background:word);
begin
  LastMode := TextAttr;
  textattr := (color and $f) or (Background shl 4);
  SetConsoleTextAttribute(hconsoleoutput,textattr);
end;

procedure HighVideo;
begin
  LastMode := TextAttr;
  textattr := textattr or $8;
  SetConsoleTextAttribute(hconsoleoutput,textattr);
end;

procedure LowVideo;
begin
  LastMode := TextAttr;
  textattr := textattr and $f7;
  SetConsoleTextAttribute(hconsoleoutput,textattr);
end;

procedure NormVideo;
begin
  LastMode := TextAttr;
  textattr := startAttr;
  SetConsoleTextAttribute(hconsoleoutput,textattr);
end;

procedure FlushInputBuffer;
begin
  FlushConsoleInputBuffer(hconsoleinput)
end;

function keypressed:boolean;
var NumberOfEvents:dWord;
begin
  GetNumberOfConsoleInputEvents(hconsoleinput,NumberOfEvents);
  result := NumberOfEvents > 0;
end;

function ReadKey: Char;
var
  NumRead: dWord;
  InputRec: TInputRecord;
begin
  while not ReadConsoleInput(HConsoleInput,
                             InputRec,
                             1,
                             NumRead) or
           (InputRec.EventType <> KEY_EVENT) do;
  Result := InputRec.Event.KeyEvent.AsciiChar
end;

procedure delay(const ms:integer);
begin
  sleep(ms);
end;

Procedure Sound;
begin
  windows.beep(SoundFrequenz,soundduration);
end;

Procedure NoSound;
begin
  windows.beep(soundfrequenz,0);
end;

procedure ConsoleEnd;
begin
  if isconsole and not crtpipe then
  begin
    if wherex > 1 then writeln;
    textcolor(green);
    setfocus(GetCurrentProcess);
    if german then write('Bitte eine Taste drücken!')
              else write('Press any key!');
    normvideo;
    FlushInputBuffer;
    ReadKey;
    FlushInputBuffer;
  end;
end;

function Pipe:boolean;
begin
  result := crtpipe;
end;

procedure init;
var
  cbi : TConsoleScreenBufferInfo;
  tc : tcoord;
begin
 SetActiveWindow(0);
 HConsoleInput := GetStdHandle(STD_InPUT_HANDLE);
 HConsoleOutput := GetStdHandle(STD_OUTPUT_HANDLE);
 HConsoleError := GetStdHandle(STD_Error_HANDLE);
 if getConsoleScreenBufferInfo(HConsoleOutput,cbi) then
 begin
   TextAttr := cbi.wAttributes;
   StartAttr := cbi.wAttributes;
   lastmode := cbi.wAttributes;
   tc.x := cbi.srwindow.left+1;
   tc.y := cbi.srwindow.top+1;
   windmin := tc;
   ViewMax := cbi.dwsize;
   tc.x := cbi.srwindow.right+1;
   tc.y := cbi.srwindow.bottom+1;
   windmax := tc;
   crtpipe := false;
 end else crtpipe := true;
 SoundFrequenz := 1000;
 SoundDuration := -1;
 oldCp := GetConsoleoutputCP;
 SetConsoleoutputCP(1252);
 german := $07 = (LoWord(GetUserDefaultLangID) and $3ff);
end;

initialization
  init;
finalization
 SetConsoleoutputCP(oldcp);
{$endif win32}
end.
und dann im prog nur noch:

ClrScr; ferdisch danke!
  Mit Zitat antworten Zitat
Antwort Antwort
Seite 2 von 2     12   


Forumregeln

Es ist dir nicht erlaubt, neue Themen zu verfassen.
Es ist dir nicht erlaubt, auf Beiträge zu antworten.
Es ist dir nicht erlaubt, Anhänge hochzuladen.
Es ist dir nicht erlaubt, deine Beiträge zu bearbeiten.

BB-Code ist an.
Smileys sind an.
[IMG] Code ist an.
HTML-Code ist aus.
Trackbacks are an
Pingbacks are an
Refbacks are aus

Gehe zu:

Impressum · AGB · Datenschutz · Nach oben
Alle Zeitangaben in WEZ +1. Es ist jetzt 11:15 Uhr.
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO © 2011, Crawlability, Inc.
Delphi-PRAXiS (c) 2002 - 2023 by Daniel R. Wolf, 2024 by Thomas Breitkreuz