Thema: Delphi Pong-Klon

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Nils_13

Registriert seit: 15. Nov 2004
2.647 Beiträge
 
#1

Pong-Klon

  Alt 17. Nov 2004, 18:31
Hi,

ich hab Pong programmiert.

Irgendwie prallt der Ball am Balken vom Spieler1 nicht ab, sondern der Computergegner gewinnt

Danke im vorraus

Delphi-Quellcode:
unit b;

interface

uses
  Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
  ExtCtrls, StdCtrls, LMDCustomControl, LMDCustomPanel,
  LMDCustomBevelPanel, LMDBaseEdit, LMDCustomEdit, LMDEdit,
  LMDCustomComponent, lmdcont, LMDCustomMemo, LMDMemo, MPlayer;

type
  TForm1 = class(TForm)
    Panel1: TPanel;
    t: TTimer;
    enemy: TPanel;
    gol: TLabel;
    start: TImage;
    startl: TLabel;
    ball: TShape;
    credits: TImage;
    Label1: TLabel;
    Image1: TImage;
    ende: TLabel;
    Label2: TLabel;
    p1: TLMDMemo;
    Label3: TLabel;
    p2: TLMDMemo;
    mp: TMediaPlayer;
    player1: TPanel;
    procedure ki;
    procedure Visible_false;
    procedure go_p1;
    procedure go_p2;
    procedure mp1;
    procedure tTimer(Sender: TObject);
    procedure FormKeyDown(Sender: TObject; var Key: Word;
      Shift: TShiftState);
    procedure startClick(Sender: TObject);
    procedure startlClick(Sender: TObject);
    procedure Label1Click(Sender: TObject);
    procedure creditsClick(Sender: TObject);
    procedure Image1Click(Sender: TObject);
    procedure endeClick(Sender: TObject);
  private
    { Private-Deklarationen }
  public
    { Public-Deklarationen }
  end;

var
  Form1: TForm1;
  xspeed: Integer=2;
  yspeed: Integer=2;
  bdirection: byte;

implementation

uses c;

{$R *.DFM}

procedure TForm1.ki;
var schritt: integer;
begin
schritt := 2;
  if ball.Top > enemy.Top then enemy.Top := enemy.Top+schritt;
  if ball.Top < enemy.Top then enemy.Top := enemy.Top-schritt;
end;

procedure TForm1.Visible_false;
begin
t.Enabled:= true;
p1.Visible:= false;
p2.Visible:= false;
Label3.Visible:= false;
start.Visible:= false;
startl.Visible:= false;
ball.Visible:= true;
player1.visible:= true;
enemy.Visible:= true;
label1.Visible:= false;
credits.Visible:= false;
ende.Visible:= false;
Image1.Visible:= false;
Label2.Visible:= false;
end;

procedure TForm1.go_p1;
begin
showmessage(p1.text+' '+'gewinnt');
end;

procedure TForm1.go_p2;
begin
showmessage(p2.text+' '+'gewinnt');
end;

procedure TForm1.mp1;
begin
mp.play;
end;

procedure TForm1.tTimer(Sender: TObject);
var toleranz : integer; // umgebung um den balken herum in pixeln
begin
toleranz := ball.Width div 2;
//KI-Aktivierung
ki;

//Vereinbarungen
ball.left := ball.Left + xspeed;
ball.Top := ball.Top + yspeed;

//Ballkollision
if (Abs(ball.Left - enemy.left) <= 5) and (Abs(ball.Top - enemy.Top) <= 5) then xspeed:= -xspeed;
if (ball.top > player1.top -1-toleranz) and (ball.top < player1.top + player1.height +1+toleranz) and (ball.left = player1.left+player1.width) then xspeed := -xspeed;

//Ballkollisions Ton
if (Abs(ball.Left - enemy.left) <= 5) and (Abs(ball.Top - enemy.Top) <= 5) then mp1;
if (ball.top > player1.top -1-toleranz) and (ball.top < player1.top + player1.height +1+toleranz) and (ball.left = player1.left+player1.width) then mp1;

//Kollisionserkennung
if ball.Left<0 then
begin
  t.Enabled:= false;
  ball.Visible:= false;
  go_p2;
end;

if ball.Left>445 then
begin
t.Enabled:= false;
ball.Visible:= false;
go_p1;
end;

if ball.Left<0 then xspeed := -xspeed;

if ball.Top<0 then yspeed := -yspeed;
if ball.Left>445 then xspeed := -xspeed;
if ball.Top>445 then yspeed := -yspeed;
end;

procedure TForm1.FormKeyDown(Sender: TObject; var Key: Word;
  Shift: TShiftState);
var s: integer;
begin
s := 3;
if key=VK_UP then Player1.top:=player1.top-s;
if key=VK_DOWN then Player1.top:=player1.top+s;
if key=ord('S') then enemy.top:=enemy.top+s;
if key=ord('W') then enemy.top:=enemy.top-s;
end;

procedure TForm1.startClick(Sender: TObject);
begin
Visible_false;
end;

procedure TForm1.startlClick(Sender: TObject);
begin
Visible_false;
end;

procedure TForm1.Label1Click(Sender: TObject);
begin
form1.hide;
form2.show;
form2.c.scroll:= true;
form2.ef.Enabled:= true;
end;

procedure TForm1.creditsClick(Sender: TObject);
begin
form1.hide;
form2.show;
form2.c.scroll:= true;
form2.ef.Enabled:= true;
end;

procedure TForm1.Image1Click(Sender: TObject);
begin
form1.close;
end;

procedure TForm1.endeClick(Sender: TObject);
begin
form1.close;
end;

end.
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