Thema: Delphi Scroll Problem

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mimi

Registriert seit: 1. Dez 2002
Ort: Oldenburg(Oldenburg)
2.008 Beiträge
 
FreePascal / Lazarus
 
#1

Scroll Problem

  Alt 10. Dez 2003, 14:50
Hallo,
habe folgende code:
Delphi-Quellcode:

procedure T2D_Engine.MovePlayer(x,y:Integer);
begin
  if x <> 0 then begin
    if Karte[Player.Players[Player.index].x+x,Player.Players[Player.index].y+y].m <> None then begin

      if (x = +1) and (Player.Players[Player.index].x+x >= Player.DX ) then
        Player.Players[Player.index].scrollX:=Player.Players[Player.index].scrollX+1;

      if (x = -1) and (Player.Players[Player.index].scrollX-1 >-1) then begin
        Player.Players[Player.index].scrollX:=Player.Players[Player.index].scrollX-1;
      end;

      Player.Players[Player.index].x:=Player.Players[Player.index].x+x;
    end;
  end;

  if y <> 0 then begin
    if Karte[Player.Players[Player.index].x+x,Player.Players[Player.index].y+y].m <> None then begin
      Player.Players[Player.index].Y:=Player.Players[Player.index].y+y;
    end;
  end;
end;

procedure T2D_Engine.CheckKey(Key:Word);
begin
  if ((Key = VK_LEFT) or (Key = VK_NUMPAD4)) and (Player.Players[Player.index].x-1 >= 0) then MovePlayer(-1,0);
  if ((Key = VK_RIGHT) or (Key = VK_NUMPAD6)) and (Player.Players[Player.index].x+1 <= MapX) then MovePlayer(+1,0);

  if ((Key = VK_UP) or (Key = VK_NUMPAD8)) and (Player.Players[Player.index].y-1 >=0) then MovePlayer(0,-1);
  if ((Key = VK_DOWN) or (Key = VK_NUMPAD2)) and (Player.Players[Player.index].y+1 <= MapY) then MovePlayer(0,+1);

  if (Key = VK_NUMPAD7) and (Player.Index+1 <= High(Player.Players)) then Inc(Player.Index);
  if (Key = VK_NUMPAD9) and (Player.Index-1 >= 0) then dec(Player.Index);
  if key = VK_NUMPAD5 then begin
    Player.Players[Player.index].ScrollX:=Player.Players[Player.index].ScrollX+1;
    Player.Players[Player.index].ScrollY:=0;
  end;

end;

procedure T2D_Engine.DrawMap;
var
  x,y,i:Integer;
begin
  GLXDraw.Clear;
// sx:=0; sy:=0;


  for x:=Player.Players[Player.Index].scrollX to Player.Players[Player.Index].scrollX + Player.DX do begin
    for y:=0 to MapY do begin
      if Karte[x,y].typ > -1 then begin
        for i:=0 to High(Karte[x,y].Tex) do begin
          GLXImageList.Items[Karte[x,y].typ].Draw( X*MapS,Y*MapS,Karte[x,y].Tex[i] );
        end;
      end;
    end;
  end;

  for i:=0 to High(Player.Players) do
    GLXImageList.Items[2].Draw( (Player.players[i].X-Player.DX)*MapS,Player.players[i].Y*MapS,Player.players[i].tex );

  GLXDraw.Flip;
end;
jetzt wird einfach der player nicht gezeichnet z.b:
der player ist auserhalbt des sichtfehldes: soll gezcihenet werden wenn man ihn ausgewählt hat
aber wie geht das ???
kann mir da jemamnd helfen ???
Michael Springwald
MFG
Michael Springwald,
Bitte nur Deutsche Links angeben Danke (benutzte überwiegend Lazarus)
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