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Vignette effect

Ein Thema von WojTec · begonnen am 15. Sep 2010 · letzter Beitrag vom 20. Sep 2010
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WojTec

Registriert seit: 17. Mai 2007
480 Beiträge
 
Delphi XE6 Professional
 
#1

Vignette effect

  Alt 15. Sep 2010, 17:57
Hello. I want to draw vignette effect, but don't have idea how to do this? For graphics I'm using GR32. Could you help?

Geändert von WojTec (15. Sep 2010 um 18:11 Uhr) Grund: Bad word used, now correct
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mkinzler
(Moderator)

Registriert seit: 9. Dez 2005
Ort: Heilbronn
39.851 Beiträge
 
Delphi 11 Alexandria
 
#2

AW: Vintage effect

  Alt 15. Sep 2010, 18:08
What do you think of "vintage Effect"?
Markus Kinzler
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WojTec

Registriert seit: 17. Mai 2007
480 Beiträge
 
Delphi XE6 Professional
 
#3

Re: Vignette effect

  Alt 15. Sep 2010, 18:13
Sorry, I used bad word I mean vignette. I now corrected.
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Benutzerbild von sx2008
sx2008

Registriert seit: 15. Feb 2008
Ort: Baden-Württemberg
2.332 Beiträge
 
Delphi 2007 Professional
 
#4

AW: Vignette effect

  Alt 16. Sep 2010, 00:56
You could calculate the brightness of every Pixel with a 2-dimensional Gaussian function.
Here is some Pseudocode:
Delphi-Quellcode:
xcenter := Bitmap.Width div 2;
ycenter := Bitmap.Height div 2;
for each Pixel do
begin
  brightness_factor := mygaussian(x - xcenter, y-ycenter)* 0.5{=effect depth} + 0.3{basic brightness};
  Pixel[x,y].red := Pixel[x,y].red * brightness_factor;
  Pixel[x,y].green := Pixel[x,y].green * brightness_factor;
  Pixel[x,y].blue := Pixel[x,y].blue * brightness_factor;
end;
It it works, you could replace the mygaussian() function with other possibly better functions.
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WojTec

Registriert seit: 17. Mai 2007
480 Beiträge
 
Delphi XE6 Professional
 
#5

Re: Vignette effect

  Alt 16. Sep 2010, 09:21
It's clear all, but not how to implement Gaussian function, I don't understand it too much

Delphi-Quellcode:
function TwoDimensionalGaussian(X, Y: Single): Single;
var
  a, b, c: Single;
begin

end;
I don't know how to "fill" this function. I'm also not sure parameters and result types, Single are correct?
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sx2008

Registriert seit: 15. Feb 2008
Ort: Baden-Württemberg
2.332 Beiträge
 
Delphi 2007 Professional
 
#6

AW: Vignette effect

  Alt 17. Sep 2010, 23:19
I think the following function is faster and easier to understand
than the gaussian function:

Delphi-Quellcode:
function CalcVignetteBrightness(X, Y: Single): Single;
var
  distance : Single;
  inner_radius, outer_radius : Single;
begin
  inner_radius := 50;
  outer_radius := 150;

  // calculate the distance from the origin (center of the image)
  distance := SQRT(SQR(x) + SQR(Y));
  
  if distance <= inner_radius then
    result := 1.0 // Brightness 100%
  else if distance <= outer_radius then
    // decreasing Brightness from 100% downto 0%
    result := (distance - inner_radius) / (outer_radius - inner_radius)
  else
    result := 0.0; // it's dark outside the outer_radius
end;

Geändert von sx2008 (17. Sep 2010 um 23:30 Uhr) Grund: Double -> Single
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WojTec

Registriert seit: 17. Mai 2007
480 Beiträge
 
Delphi XE6 Professional
 
#7

Re: Vignette effect

  Alt 18. Sep 2010, 13:09
This is what I have:

Delphi-Quellcode:
function VignetteBrightness(X, Y: Single): Single;
var
  distance: Single;
  inner_radius, outer_radius: Single;
begin
  inner_radius := 50;
  outer_radius := 150;

  // calculate the distance from the origin (center of the image)
  distance := SQRT(SQR(x) + SQR(Y));

  if distance <= inner_radius then
    result := 1.0 // Brightness 100%
  else if distance <= outer_radius then
    // decreasing Brightness from 100% downto 0%
    result := (distance - inner_radius) / (outer_radius - inner_radius)
  else
    result := 0.0; // it's dark outside the outer_radius
end;

procedure Vignette(ASource: TBitmap32);
var
  Bits: PColor32Entry;
  I, J, XCenter, YCenter: Integer;
  Brightness: Single;
begin
  XCenter := ASource.Width div 2;
  YCenter := ASource.Height div 2;

  Bits := @ASource.Bits[0];

  for J := 0 to ASource.Height - 1 do
  begin
    for I := 0 to ASource.Width - 1 do
    begin
      Brightness := VignetteBrightness(I - XCenter, J - YCenter) * 0.5{=effect depth} + 0.3{basic brightness};

      Bits.R := IntToByte(Round(Bits.R + Brightness));
      Bits.G := IntToByte(Round(Bits.G + Brightness));
      Bits.B := IntToByte(Round(Bits.B + Brightness));

      Inc(Bits);
    end;
  end;

  ASource.Changed;
end;
And no effect - image not changed. Why?
I tried change inner_radius, outer_radius, effect depth and basic brightness, bot no effect too
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sx2008

Registriert seit: 15. Feb 2008
Ort: Baden-Württemberg
2.332 Beiträge
 
Delphi 2007 Professional
 
#8

AW: Re: Vignette effect

  Alt 18. Sep 2010, 13:43
And no effect - image not changed. Why?
You must multiply with the brightness factor.
And you have to care about arithmetic overflow.

Delphi-Quellcode:
function ClampByte(value:Integer):Byte;
begin
  if value > 255 then
    result := 255
  (* not neccesary when a pixel is multiplied with a positive value
  else if value < 0
    result := 0
  *)

  else
    result := Byte(value);
end;
...
Bits.R := ClampByte(Round(Bits.R * Brightness));
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WojTec

Registriert seit: 17. Mai 2007
480 Beiträge
 
Delphi XE6 Professional
 
#9

Re: Vignette effect

  Alt 18. Sep 2010, 14:30
Ah, of course, that's my mistake
Ok, working, but not exactly as should - darker should be near edges, not center as is now
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Benutzerbild von sx2008
sx2008

Registriert seit: 15. Feb 2008
Ort: Baden-Württemberg
2.332 Beiträge
 
Delphi 2007 Professional
 
#10

AW: Re: Vignette effect

  Alt 18. Sep 2010, 15:19
Ok, working, but not exactly as should - darker should be near edges, not center as is now
Hmm ,there is a little bug:
Delphi-Quellcode:
  else if distance <= outer_radius then
    // decreasing Brightness from 100% downto 0%
// result := (distance - inner_radius) / (outer_radius - inner_radius) // wrong
    result := (outer_radius - distance) / (outer_radius - inner_radius)
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