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Load AVI from another file resource and detect format of unsupported types

Ein Thema von WojTec · begonnen am 11. Aug 2014 · letzter Beitrag vom 11. Aug 2014
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WojTec

Registriert seit: 17. Mai 2007
480 Beiträge
 
Delphi XE6 Professional
 
#1

Load AVI from another file resource and detect format of unsupported types

  Alt 11. Aug 2014, 09:32
Delphi-Version: XE5
So, I created simple resource viewer for my purposes, all is oke, but I don't know how to load some resources types to preview: AVI, JPEG, PNG, GIF and RTF.

For AVI there is RT_AVI type, I can create hexadecimal preview, but I would like to see animation. I tried use TAnimation.ResName, but looks like it don't know location (file) from to load this resource. How I can load AVI preview?

For rest formats I wrote on beginning there are no RT_* values, please advice how to detect resource format (currently I can anly load as hex)? Have to create additional constants for this (but what values should has)?
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arnof

Registriert seit: 25. Apr 2013
1.250 Beiträge
 
Delphi 10.1 Berlin Enterprise
 
#2

AW: Load AVI from another file resource and detect format of unsupported types

  Alt 11. Aug 2014, 13:56
at your systeme you need the compressdriver for playback the movie.

can windows mediaplay playback this movie ?
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WojTec

Registriert seit: 17. Mai 2007
480 Beiträge
 
Delphi XE6 Professional
 
#3

Re: AW: Load AVI from another file resource and detect format of unsupported types

  Alt 11. Aug 2014, 16:17
can windows mediaplay playback this movie ?
Codec is not problem, problem is how to load resource from another file than self or system (common AVI) to TAnimate. Or maybe another simple component that can load from stream (I know resource name and have content in stream)?

Code:
Animate1.ResHandle:= { handle from CreateFile() };
Animate1.ResName := { name here };

// Here is how handle is received
Handle := CreateFile(PChar(FFileName), GENERIC_READ, FILE_SHARE_READ, nil, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0);
And what about other types?

Geändert von WojTec (11. Aug 2014 um 17:13 Uhr) Grund: Added code
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