AGB  ·  Datenschutz  ·  Impressum  







Anmelden
Nützliche Links
Registrieren
Zurück Delphi-PRAXiS Programmierung allgemein Netzwerke Delphi schnelle Server Client Verbindung ohne Verluste
Thema durchsuchen
Ansicht
Themen-Optionen

schnelle Server Client Verbindung ohne Verluste

Ein Thema von AJ_Oldendorf · begonnen am 28. Mär 2025 · letzter Beitrag vom 23. Apr 2025
Antwort Antwort
AJ_Oldendorf

Registriert seit: 12. Jun 2009
486 Beiträge
 
Delphi 12 Athens
 
#1

AW: schnelle Server Client Verbindung ohne Verluste

  Alt 8. Apr 2025, 11:43
Hier ist eine Demo, womit sich das Verhalten fast 1:1 nachstellen lässt.
Ich habe die nur schnell zusammen geschustert

Vorgehensweise:
1)Server-Anwendung starten
2)Client-Anwendung starten
3)Client Button Klick -> Pakete senden
4)Server empfängt diese und zeigt es im Memo an
5)Server Button Klick -> Pakete werden nur 5 Stück geschickt (siehe Protokollierung Memo) und der Sendethread hängt irgendwo im Write-Aufruf da auf ein Breakpoint im while not Terminated nicht reagiert wird
6)Nochmal Daten vom Client senden über den Button Klick
7)Server verschickt die restlichen Telegramme (siehe Memo) und empfängt danach (da sieht man dann auch, dass der Write Aufruf mehrere Sekunden hing)

Hat jemand eine Idee dazu?

Client:
Delphi-Quellcode:
unit Unit1;

interface

uses
  Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics,
  Vcl.Controls, Vcl.Forms, Vcl.Dialogs, IdIOHandler, IdIOHandlerSocket,
  IdIOHandlerStack, IdBaseComponent, IdComponent, IdTCPConnection, IdTCPClient,
  System.SyncObjs, IdContext, IdGlobal, System.Generics.Collections,
  System.Diagnostics, Vcl.StdCtrls, Vcl.ExtCtrls;

type
  TDataQueue = class
  private
    FQueue: TQueue<TIdBytes>;
    FLock: TCriticalSection;
  public
    constructor Create;
    destructor Destroy; override;
    procedure Enqueue(const Data: TIdBytes);
    function Dequeue: TIdBytes;
  end;

  TProcessingThread = class(TThread)
  private
    FDataQueue: TDataQueue;

    Anz : LongWord;
  protected
    procedure Execute; override;
  public
    constructor Create(ADataQueue: TDataQueue);
  end;

  TMyTCPClient = class
  private
    FParentServer : TIdTCPClient;
    FForm : TForm;
  public
    constructor Create(aForm : TForm);
    destructor Destroy; override;
    procedure Connect(const AHost: string; APort: Integer);
    procedure Disconnect;
    procedure SendData(const Data: TIdBytes);
  end;

  TForm1 = class(TForm)
    IdTCPClient1: TIdTCPClient;
    IdIOHandlerStack1: TIdIOHandlerStack;
    Memo1: TMemo;
    UpdateTimer: TTimer;
    Button1: TButton;
    procedure UpdateTimerTimer(Sender: TObject);
    procedure FormCreate(Sender: TObject);
    procedure FormDestroy(Sender: TObject);
    procedure Button1Click(Sender: TObject);
  private
    { Private-Deklarationen }
    MyClient: TMyTCPClient;
    SL : TStringList;
  public
    { Public-Deklarationen }
    procedure Log(aStr : String);
  end;

var
  Form1: TForm1;

implementation

{$R *.dfm}

{ TDataQueue }

constructor TDataQueue.Create;
begin
  FQueue := TQueue<TIdBytes>.Create;
  FLock := TCriticalSection.Create;
end;

destructor TDataQueue.Destroy;
begin
  FQueue.Free;
  FLock.Free;
  inherited;
end;

function TDataQueue.Dequeue: TIdBytes;
begin
  FLock.Acquire;
  try
    if FQueue.Count > 0 then
      Result := FQueue.Dequeue
    else
      SetLength(Result, 0);
  finally
    FLock.Release;
  end;
end;

procedure TDataQueue.Enqueue(const Data: TIdBytes);
begin
  FLock.Acquire;
  try
    FQueue.Enqueue(Data);
  finally
    FLock.Release;
  end;
end;

{ TProcessingThread }

constructor TProcessingThread.Create(ADataQueue: TDataQueue);
begin
  FDataQueue := ADataQueue;
  Anz := 0;
  inherited Create(False);
end;

procedure TProcessingThread.Execute;
var
  Data: TIdBytes;
begin
  while not Terminated do
  begin

  end;
end;

{ TMyTCPClient }

procedure TMyTCPClient.Connect(const AHost: string; APort: Integer);
begin
  FParentServer.Host := AHost;
  FParentServer.Port := APort;
  FParentServer.ConnectTimeout := 5000; // 5 Sekunden Timeout
  FParentServer.ReadTimeout := 5000; // 5 Sekunden Timeout für Lesevorgänge
  FParentServer.Connect;
  TForm1(FForm).Log('Verbunden mit ' + AHost + ':' + APort.ToString);
end;

constructor TMyTCPClient.Create(aForm : TForm);
begin
  FForm := aForm;

  FParentServer := TForm1(FForm).IdTCPClient1;
end;

destructor TMyTCPClient.Destroy;
begin
  Disconnect;
  inherited;
end;

procedure TMyTCPClient.Disconnect;
begin
  if FParentServer.Connected then
  begin
    FParentServer.Disconnect;
    TForm1(FForm).Log('Verbindung getrennt.');
  end;
end;

procedure TMyTCPClient.SendData(const Data: TIdBytes);
begin
  if FParentServer.Connected then
  begin
    FParentServer.IOHandler.WriteDirect(Data);
    //TForm1(FForm).Log(Now, ' Gesendet: ', Length(Data), ' Bytes');
  end
  else
  begin
    FParentServer.Connect;
    //TForm1(FForm).Log('Fehler: Nicht verbunden.');
  end;
end;

procedure TForm1.Button1Click(Sender: TObject);
var
  TestData: TIdBytes;
  Anz : LongWord;
begin
  if not Assigned(MyClient) then
    Exit;

  var sw3 := TStopwatch.StartNew;
  var t3 : Int64;

  SetLength(TestData, 61000); //1024
  FillChar(TestData[0], Length(TestData), 65);

  Anz := 0;

  for var i := 1 to 200 do
  begin
    Inc(Anz, Length(TestData));

    MyClient.SendData(TestData);
  end;

  t3 := sw3.ElapsedMilliseconds; //Zeitmessung stoppen
  Log('Zeitdauer: ' + t3.ToString + ' ms');

  Log('Gesamtlänge: ' + Anz.ToString + ' Bytes');
end;

procedure TForm1.FormCreate(Sender: TObject);
begin
  SL := TStringList.Create;
  Memo1.Clear;

  try
    MyClient := TMyTCPClient.Create(Self);
    try
      MyClient.Connect('127.0.0.1', 5000);

      var sw3 := TStopwatch.StartNew;
      var t3 : Int64;
    finally

    end;
  except
    on E: Exception do
      Log('Fehler: ' + E.Message);
  end;
end;

procedure TForm1.FormDestroy(Sender: TObject);
begin
  MyClient.Disconnect;
  FreeAndNil(MyClient);
  FreeAndNil(SL);
end;

procedure TForm1.Log(aStr : String);
begin
  SL.Add(aStr);

  if UpdateTimer.Enabled then
    Exit;

  UpdateTimer.Enabled := True;
end;

procedure TForm1.UpdateTimerTimer(Sender: TObject);
begin
  UpdateTimer.Enabled := False;

  Memo1.Lines.Text := SL.Text;
end;

end.
Server:
Delphi-Quellcode:
unit Unit1;

interface

uses
  Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants,
  System.Classes, Vcl.Graphics, Vcl.Controls, Vcl.Forms, Vcl.Dialogs,
  IdServerIOHandler, IdServerIOHandlerSocket, IdServerIOHandlerStack,
  IdBaseComponent, IdComponent, IdCustomTCPServer, IdTCPServer, System.SyncObjs,
  System.Generics.Collections, System.Diagnostics, IdGlobal, IdContext,
  Vcl.StdCtrls, Vcl.ExtCtrls;

type
  TMyTCPServer = class;

  TDataRec = record
    Daten : TIdBytes;
    Context : TIdContext;
  end;

  TReceiveEvent = procedure(Sender: TObject; aData : TDataRec) of Object;

  TDataQueue = class
  private
    FQueue: TQueue<TIdBytes>;
    FLock: TCriticalSection;
  public
    constructor Create;
    destructor Destroy; override;
    procedure Enqueue(const Data: TIdBytes);
    function Dequeue: TIdBytes;
  end;

  TProcessingThread = class(TThread)
  private
    FDataQueue: TDataQueue;

    Anz : LongWord;
  protected
    procedure Execute; override;
  public
    OnReceive : TReceiveEvent;

    constructor Create(ADataQueue: TDataQueue);
  end;

  TSendeThread = class(TThread)
  private
    FDataQueue: TDataQueue;
    FParent : TMyTCPServer;
    PrtGes : Boolean;

    Anz : LongWord;
  protected
    procedure Execute; override;
  public
    constructor Create(aParent : TMyTCPServer; ADataQueue: TDataQueue);
  end;

  TMyTCPServer = class
  private
    FDataQueue: TDataQueue;
    FSendeDataQueue : TDataQueue;
    FParentServer : TIdTCPServer;
    FForm : TForm;

    FProcessingThread: TProcessingThread;
    FSendeThread: TSendeThread;
    FLastContext : TIdContext;
    FAnzEmpfang : LongWord;
    FBytesEmpfang : LongWord;

    ReadingIsActiv : Boolean;

    procedure OnExecuteHandler(AContext: TIdContext);

    procedure OnServerReadData(Sender: TObject; aData : TDataRec);
  public
    constructor Create(aForm : TForm);
    destructor Destroy; override;
    procedure Start;
    procedure Stop;
  end;

  TForm1 = class(TForm)
    IdTCPServer: TIdTCPServer;
    IdServerIOHandlerStack: TIdServerIOHandlerStack;
    Memo1: TMemo;
    UpdateTimer: TTimer;
    Button1: TButton;
    procedure FormCreate(Sender: TObject);
    procedure FormDestroy(Sender: TObject);
    procedure UpdateTimerTimer(Sender: TObject);
    procedure Button1Click(Sender: TObject);
  private
    { Private-Deklarationen }
    MyServer: TMyTCPServer;
    SL : TStringList;
  public
    { Public-Deklarationen }
    procedure Log(aStr : String);
  end;

var
  Form1: TForm1;

implementation

{$R *.dfm}

{ TDataQueue }

constructor TDataQueue.Create;
begin
  FQueue := TQueue<TIdBytes>.Create;
  FLock := TCriticalSection.Create;
end;

destructor TDataQueue.Destroy;
begin
  FQueue.Free;
  FLock.Free;
  inherited;
end;

function TDataQueue.Dequeue: TIdBytes;
begin
  FLock.Acquire;
  try
    if FQueue.Count > 0 then
      Result := FQueue.Dequeue
    else
      SetLength(Result, 0);
  finally
    FLock.Release;
  end;
end;

procedure TDataQueue.Enqueue(const Data: TIdBytes);
begin
  FLock.Acquire;
  try
    FQueue.Enqueue(Data);
  finally
    FLock.Release;
  end;
end;

{ TProcessingThread }

constructor TProcessingThread.Create(ADataQueue: TDataQueue);
begin
  FDataQueue := ADataQueue;
  Anz := 0;
  inherited Create(False);
end;

procedure TProcessingThread.Execute;
var
  Data: TIdBytes;
begin
  while not Terminated do
  begin
    Data := FDataQueue.Dequeue;
    if Length(Data) > 0 then
    begin
      Inc(Anz, Length(Data));

      //TForm1(FParent.FForm).Log('Empfangen: ', Length(Data), ' Bytes' + '- Anz: ' + Anz.ToString);
    end
    else
      Sleep(1);

    if (FDataQueue.FQueue.Count = 0) then
    begin
      //TForm1(FParent.FForm).Log('Gesamtlänge Empfang: ' + Anz.ToString + ' Bytes');
    end;
  end;
end;

{ TMyTCPServer }

constructor TMyTCPServer.Create(aForm : TForm);
begin
  FDataQueue := TDataQueue.Create;
  FSendeDataQueue := TDataQueue.Create;
  FLastContext := Nil;

  FProcessingThread := TProcessingThread.Create(FDataQueue);
  FProcessingThread.OnReceive := OnServerReadData;

  FSendeThread := TSendeThread.Create(Self, FSendeDataQueue);

  FForm := aForm;

  FParentServer := TForm1(FForm).IdTCPServer;
  FParentServer.DefaultPort := 5000;
  FParentServer.OnExecute := OnExecuteHandler;
end;

destructor TMyTCPServer.Destroy;
begin
  Stop;
  FreeAndNil(FSendeThread);
  FreeAndNil(FProcessingThread);
  FreeAndNil(FSendeDataQueue);
  FreeAndNil(FDataQueue);
  inherited;
end;

procedure TMyTCPServer.OnExecuteHandler(AContext: TIdContext);
var
  Buffer: TIdBytes;
begin
  FLastContext := AContext;
  if AContext.Connection.IOHandler.InputBuffer.Size > 0 then
  begin
    ReadingIsActiv := True;
    while AContext.Connection.IOHandler.InputBuffer.Size > 0 do
    begin
      Inc(FAnzEmpfang);
      Inc(FBytesEmpfang, AContext.Connection.IOHandler.InputBuffer.Size);

      SetLength(Buffer, AContext.Connection.IOHandler.InputBuffer.Size); //<- so viel einlesen wie im Buffer enthalten ist
      AContext.Connection.IOHandler.ReadBytes(Buffer, Length(Buffer), False);
      FDataQueue.Enqueue(Buffer);
    end;
    ReadingIsActiv := False;
  end
  else
  begin
    Sleep(1);

    if (FAnzEmpfang <> 0) or (FBytesEmpfang <> 0) then
    begin
      TForm1(FForm).Log('Receive-Anzahl: ' + FAnzEmpfang.ToString);
      TForm1(FForm).Log('Receive-Bytes: ' + FBytesEmpfang.ToString);

      FAnzEmpfang := 0;
      FBytesEmpfang := 0;
    end;
  end;
end;

procedure TMyTCPServer.OnServerReadData(Sender: TObject; aData : TDataRec);
var
  IData : AnsiString;
begin
  if not Assigned(aData.Context) then
  begin
    TForm1(FForm).Log('Receive: ' +
      ' Fehler bei Daten von Client: ungültige Context-Angabe');

    Exit;
  end;

  if not Assigned(aData.Context.Binding) then
  begin
    TForm1(FForm).Log('Receive: ' +
      ' Fehler bei Daten von Client: ungültige Binding-Angabe');

    Exit;
  end;

  SetLength(IData,Length(aData.Daten));
  Move(aData.Daten[0],IData[1],Length(aData.Daten));

  //irgendwas mit den Daten machen...
end;

procedure TMyTCPServer.Start;
begin
  FParentServer.Active := True;
end;

procedure TMyTCPServer.Stop;
begin
  FParentServer.Active := False;
end;

{ TSendeThread }

constructor TSendeThread.Create(aParent: TMyTCPServer; ADataQueue: TDataQueue);
begin
  FDataQueue := ADataQueue;
  FParent := aParent;

  PrtGes := True;

  Anz := 0;
  inherited Create(False);
end;

procedure TSendeThread.Execute;
var
  Data: TIdBytes;
begin
  while not Terminated do
  begin
    if Assigned(FParent) and Assigned(FParent.FParentServer) then
    begin
      Data := FDataQueue.Dequeue;
      if Length(Data) > 0 then
      begin
        Inc(Anz, Length(Data));

        if FParent.FParentServer.UseNagle then
          TForm1(FParent.FForm).Log('01-Server: UseNagle aktiv');

        if FParent.ReadingIsActiv then
          TForm1(FParent.FForm).Log('01-Server: Lesevorgang parallel aktiv');

        if Assigned(FParent.FLastContext) then
        begin
          var sw3 := TStopwatch.StartNew;
          var t3 : Int64;

          if FParent.FLastContext.Connection.Connected then
          begin
            FParent.FLastContext.Connection.IOHandler.WriteDirect(Data);

            TForm1(FParent.FForm).Log('01-Server: Gesendet. Restanzahl: ' + FDataQueue.FQueue.Count.ToString);
          end;

          t3 := sw3.ElapsedMilliseconds; //Zeitmessung stoppen
          if t3 > 50 then
            TForm1(FParent.FForm).Log('Zeitdauer Senden: [' + t3.ToString + ']');

        end;
      end
      else
        Sleep(1);
    end;
  end;
end;

procedure TForm1.Button1Click(Sender: TObject);
var
  TestData: TIdBytes;
  tmpInt : Integer;
begin
  if not Assigned(MyServer) then
    Exit;

  for var i := 1 to 100 do
  begin
    tmpInt := Random(60000);
    if tmpInt < 10 then
      tmpInt := 10;

    SetLength(TestData, 60000);
    FillChar(TestData[0], Length(TestData), 65);

    MyServer.FSendeDataQueue.Enqueue(TestData);
  end;
end;

procedure TForm1.FormCreate(Sender: TObject);
begin
  Randomize;

  SL := TStringList.Create;
  Memo1.Clear;

  try
    MyServer := TMyTCPServer.Create(Self);
    MyServer.Start;

    Log('Server läuft auf Port 5000');
  except
    on E: Exception do
      Log('Fehler: ' + E.Message);
  end;
end;

procedure TForm1.FormDestroy(Sender: TObject);
begin
  MyServer.Stop;
  FreeAndNil(MyServer);
  FreeAndNil(SL);
end;

procedure TForm1.Log(aStr : String);
begin
  SL.Add(aStr);

  if UpdateTimer.Enabled then
    Exit;

  UpdateTimer.Enabled := True;
end;

procedure TForm1.UpdateTimerTimer(Sender: TObject);
begin
  UpdateTimer.Enabled := False;

  Memo1.Lines.Text := SL.Text;
end;

end.
Angehängte Dateien
Dateityp: zip Client.zip (7,0 KB, 4x aufgerufen)
Dateityp: zip Server.zip (7,7 KB, 4x aufgerufen)
  Mit Zitat antworten Zitat
Kas Ob.
Online

Registriert seit: 3. Sep 2023
482 Beiträge
 
#2

AW: schnelle Server Client Verbindung ohne Verluste

  Alt 8. Apr 2025, 12:50
You are accessing VCL from execute ?!!!!!!!!!!!!

That is wrong, and must not be done.

Sebastian had spend his time writing you a working and correct example to build upon, that doesn't call and use VCL element from background thread, it is to the point and will serve you quite well, re-use his code.

the only thing i prefer in his code to switch to blocking instead of using Sleep(1),

@AJ_Oldendorf, the following is not for you for now:
Sleep(1) in tight loop will in best case scenario will cause 50 (to be accurate 64) context switch and that if the time period is default at 1000/64=15.625ms, in worst case when time period is 1, this will cause 1000 context switch per socket !, that is just a waste of CPU cycles, as this loop will continue as long the operation alive, even if modern CPU will handle this like nothing and Process Explorer will report this usage in %0.01 CPU usage, it is still waste cycles. Also on server expecting a hundred connection or even thousands, any application on the server can change this period and raising the context switch to what ! a million,
Best approach handling IO operation is asynchronous IO ( overlapped, IOCP ..) , the next is blocking, then lastly the worst of them is looping over poll and sleep/switch.

here a screen shot from this moment, my device is running long test for an application that utilize %25 (one core) with only 3 threads for hours now, also the IDE is opened, two browser (LibreWOlf and Supermium) with thunderbird, look at the context switch delta with how many threads are running.
2025-04-08 11_24_02-System Information.png
For me that is healthy OS with healthy applications behavior.
Kas
  Mit Zitat antworten Zitat
AJ_Oldendorf

Registriert seit: 12. Jun 2009
486 Beiträge
 
Delphi 12 Athens
 
#3

AW: schnelle Server Client Verbindung ohne Verluste

  Alt 8. Apr 2025, 13:13
Ich rufe KEINE VCL Dinge aus einem Thread auf. Das ist mir durchaus Bewusst, dass man das NICHT darf.
Meine Log-Funktion ist entkoppelt über ein Timer (Enabled) und somit Thread-safe.

Entfernen Sie bitte das Sleep(1) und Sie werden sehen, dass die CPU Auslastung auf 6-7% geht wenn keim Empfang stattfindet. Das ist sicherlich nicht normal und daher das Sleep(1). Hat Sebastian auch so bestätigt
  Mit Zitat antworten Zitat
Kas Ob.
Online

Registriert seit: 3. Sep 2023
482 Beiträge
 
#4

AW: schnelle Server Client Verbindung ohne Verluste

  Alt 8. Apr 2025, 13:17
Ich rufe KEINE VCL Dinge aus einem Thread auf. Das ist mir durchaus Bewusst, dass man das NICHT darf.
Meine Log-Funktion ist entkoppelt über ein Timer (Enabled) und somit Thread-safe.

Entfernen Sie bitte das Sleep(1) und Sie werden sehen, dass die CPU Auslastung auf 6-7% geht wenn keim Empfang stattfindet. Das ist sicherlich nicht normal und daher das Sleep(1). Hat Sebastian auch so bestätigt
After running the code, i am not angry, i am amazed that is running without a exception or all kind of problem.

Any way the code somehow is running with no problem, so try the following one method and see the result
Delphi-Quellcode:
procedure TMyTCPServer.OnExecuteHandler(AContext: TIdContext);
var
  Buffer: TIdBytes;
begin
  FLastContext := AContext;
  AContext.Connection.IOHandler.ReadTimeout := IdTimeoutInfinite; // Wait indefinitely

  try
    ReadingIsActiv := True;

    AContext.Connection.IOHandler.ReadBytes(Buffer, -1, False); // blocking read -1 means read all available

    if Length(Buffer) > 0 then
    begin
      Inc(FAnzEmpfang);
      Inc(FBytesEmpfang, Length(Buffer));
      FDataQueue.Enqueue(Buffer);

      // either "TThread.Queue(nil,..", (nil for main thread) or siwtch to Synchronize
      TThread.Queue(nil, procedure
      begin
        TForm1(FForm).Log('Receive-Anzahl: ' + FAnzEmpfang.ToString);
        TForm1(FForm).Log('Receive-Bytes: ' + FBytesEmpfang.ToString);
        FAnzEmpfang := 0;
        FBytesEmpfang := 0;
      end);
    end;
  except
    on E: Exception do
    begin
      // same as above
      TThread.Queue(nil, procedure
      begin
        TForm1(FForm).Log('Error: ' + E.Message);
      end);
    end;
  end;

  ReadingIsActiv := False;
end;
Kas
  Mit Zitat antworten Zitat
Kas Ob.
Online

Registriert seit: 3. Sep 2023
482 Beiträge
 
#5

AW: schnelle Server Client Verbindung ohne Verluste

  Alt 8. Apr 2025, 13:36
Also try this
Delphi-Quellcode:
procedure TMyTCPServer.OnExecuteHandler(AContext: TIdContext);
var
  Buffer: TIdBytes;
begin
  // FLastContext := AContext; // if needed, yet how it is useful in multihtreaded server/application ?!
  // removed ReadingIsActiv , don't understand it usefulness

  if AContext.Connection.IOHandler.CheckForDataOnSource(10) then
  begin
      AContext.Connection.IOHandler.ReadBytes(Buffer, -1, False);
      if Length(Buffer) > 0 then
      begin
        Inc(FAnzEmpfang);
        Inc(FBytesEmpfang, Length(Buffer));
        FDataQueue.Enqueue(Buffer);

        TThread.Queue(nil, procedure
        begin
          TForm1(FForm).Log('Receive-Anzahl: ' + FAnzEmpfang.ToString);
          TForm1(FForm).Log('Receive-Bytes: ' + FBytesEmpfang.ToString);
          FAnzEmpfang := 0;
          FBytesEmpfang := 0;
        end);
      end;
  end;
end;
Simpler not blocking forever and still using the poll state but at 10ms, meaning at wrost case scenario it will be 100 times per second.
Kas
  Mit Zitat antworten Zitat
AJ_Oldendorf

Registriert seit: 12. Jun 2009
486 Beiträge
 
Delphi 12 Athens
 
#6

AW: schnelle Server Client Verbindung ohne Verluste

  Alt 8. Apr 2025, 13:40
Ich denke ihr Code ist nicht besser. Siehe Ergebnis

Vorher habe ich im Server 2-3 Empfangsaufrufe gehabt worin meine 12200000 Bytes übertragen wurden. Jetzt sind es ganz viele Aufrufe mit teilweise 0 Bytes... Das sieht nicht richtig aus.

Das Problem mit dem Schreiben (Write) besteht auch nach wie vor. Ich würde Stand jetzt sagen, es ist schlechter geworden aufgrund des Empfangs.
Write-Problem besteht weiterhin.

Code:
Server läuft auf Port 5000
Receive-Anzahl: 1
Receive-Bytes: 65536
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 7
Receive-Bytes: 229376
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 3
Receive-Bytes: 98304
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 3
Receive-Bytes: 98304
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 3
Receive-Bytes: 98304
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 3
Receive-Bytes: 98304
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 32768
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 3
Receive-Bytes: 98304
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 3
Receive-Bytes: 98304
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 3
Receive-Bytes: 98304
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 3
Receive-Bytes: 98304
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 3
Receive-Bytes: 98304
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 3
Receive-Bytes: 98304
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 3
Receive-Bytes: 98304
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 2
Receive-Bytes: 65536
Receive-Anzahl: 0
Receive-Bytes: 0
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 32768
Receive-Anzahl: 1
Receive-Bytes: 19376
01-Server: Lesevorgang parallel aktiv
01-Server: Gesendet. Restanzahl: 99
01-Server: Lesevorgang parallel aktiv
01-Server: Gesendet. Restanzahl: 98
01-Server: Lesevorgang parallel aktiv
01-Server: Gesendet. Restanzahl: 97
01-Server: Lesevorgang parallel aktiv
01-Server: Gesendet. Restanzahl: 96
01-Server: Lesevorgang parallel aktiv
01-Server: Gesendet. Restanzahl: 95
01-Server: Lesevorgang parallel aktiv

Auch der zweite Vorschlag https://www.delphipraxis.net/1547899-post50.html bringt das gleiche Ergebnis. Haben Sie den Code selber getestet?

Geändert von AJ_Oldendorf ( 8. Apr 2025 um 13:43 Uhr)
  Mit Zitat antworten Zitat
Kas Ob.
Online

Registriert seit: 3. Sep 2023
482 Beiträge
 
#7

AW: schnelle Server Client Verbindung ohne Verluste

  Alt 8. Apr 2025, 13:58
Still the translation playing with my head (may be),

And still don't understand the problem quite right, i am running the code, and i am amazed like the famous meme, it is running without a exception and memory corruption, the code i provided is only for one part, the most critical one you were after the TCP reading shipping down the pipe, but there is still bugs and problem in the code so

1) there is few other places you need to fix the VCL usage in them namely these
TProcessingThread.Execute
TSendeThread.Execute
TMyTCPServer.OnServerReadData
and that is server side

2) I don't understand you complain about 0, you are using multithreading and sharing data, so yes 0 is very possible here.

3) translation gives me this phrase "The write problem still exists." , i am not sure what this is about, as these lines doesn't show when i am running your original code, the code i didn't change anything except removing few inline variables
Code:
01-Server: Lesevorgang parallel aktiv
01-Server: Gesendet. Restanzahl: 99
01-Server: Lesevorgang parallel aktiv
01-Server: Gesendet. Restanzahl: 98
01-Server: Lesevorgang parallel aktiv
01-Server: Gesendet. Restanzahl: 97
01-Server: Lesevorgang parallel aktiv
01-Server: Gesendet. Restanzahl: 96
01-Server: Lesevorgang parallel aktiv
01-Server: Gesendet. Restanzahl: 95
01-Server: Lesevorgang parallel aktiv
These i don't see them !
Kas
  Mit Zitat antworten Zitat
Benutzerbild von jaenicke
jaenicke

Registriert seit: 10. Jun 2003
Ort: Berlin
10.160 Beiträge
 
Delphi 12 Athens
 
#8

AW: schnelle Server Client Verbindung ohne Verluste

  Alt 8. Apr 2025, 13:54
Meine Log-Funktion ist entkoppelt über ein Timer (Enabled) und somit Thread-safe.
Nicht ganz. Der Zugriff auf die visuelle Komponente passiert im Hauptthread, aber beide Threads greifen ohne Synchronisation auf die Stringliste zu.

Ich komme jetzt gerade nicht dazu, mir das genauer anzuschauen. Ich versuche es heute Abend.
Sebastian Jänicke
AppCentral
  Mit Zitat antworten Zitat
Benutzerbild von Uwe Raabe
Uwe Raabe

Registriert seit: 20. Jan 2006
Ort: Lübbecke
11.862 Beiträge
 
Delphi 12 Athens
 
#9

AW: schnelle Server Client Verbindung ohne Verluste

  Alt 8. Apr 2025, 14:00
Ich rufe KEINE VCL Dinge aus einem Thread auf. Das ist mir durchaus Bewusst, dass man das NICHT darf.
Meine Log-Funktion ist entkoppelt über ein Timer (Enabled) und somit Thread-safe.
Ergänzend zu Sebastians Kommentar liegst du hier leider noch aus anderen Gründen falsch. Das Setzen von TTimer.Enabled ruft intern ein SetTimer auf. Dort steht in der Doku zum ersten Parameter:
Zitat:
A handle to the window to be associated with the timer. This window must be owned by the calling thread.
Wenn du VCL-Aufrufe aus einem Thread entkoppeln willst, dann verwende besser Synchronize oder Queue.
Uwe Raabe
Certified Delphi Master Developer
Embarcadero MVP
Blog: The Art of Delphi Programming
  Mit Zitat antworten Zitat
Antwort Antwort


Forumregeln

Es ist dir nicht erlaubt, neue Themen zu verfassen.
Es ist dir nicht erlaubt, auf Beiträge zu antworten.
Es ist dir nicht erlaubt, Anhänge hochzuladen.
Es ist dir nicht erlaubt, deine Beiträge zu bearbeiten.

BB-Code ist an.
Smileys sind an.
[IMG] Code ist an.
HTML-Code ist aus.
Trackbacks are an
Pingbacks are an
Refbacks are aus

Gehe zu:

Impressum · AGB · Datenschutz · Nach oben
Alle Zeitangaben in WEZ +1. Es ist jetzt 06:52 Uhr.
Powered by vBulletin® Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO © 2011, Crawlability, Inc.
Delphi-PRAXiS (c) 2002 - 2023 by Daniel R. Wolf, 2024-2025 by Thomas Breitkreuz