Re: In ein (exsistierendes) Spiel Text ausgeben
29. Dez 2003, 21:52
@ OregonGhost:
Du hast recht ... das hatte ich übersehen
nun gut, kann jemand damit was anfangen:
fraps.dll:
"%.4d-%.2d-%.2d %.2d:%.2d:%.2d "
"%s\%s %.4d-%.2d-%.2d %.2d-%.2d-%.2d-%.2d.avi"
"%s\%s %.4d-%.2d-%.2d %.2d-%.2d-%.2d-%.2d.bmp"
"\D3D8.DLL"
"\D3D9.DLL"
"\DDRAW.DLL"
"\FRAPSLOG.TXT"
"3DFXGL"
"COSMOGL"
"FRAPS.DLL"
"glClear"
"glClearColor"
"glColorMask"
"glDisable"
"glEnable"
"glGetBooleanv"
"glGetFloatv"
"glGetIntegerv"
"glIsEnabled"
"glReadPixels"
"glScissor"
"OPENGL32"
"wglSwapBuffers"
"wglSwapLayerBuffers"
fraps.exe (steht glaub ich nichts allzuwichtiges drin):
" ((((( "
" "
"%d"
"%s"
"%s\FRAPSSEC.TXT"
"]_^["
"0"
"ab"
"Capture Key"
"Could not locate FRAPS.DLL"
"Could not locate the correct version "
"D3D8.DLL"
"D3D9.DLL"
"DDRAW.DLL"
"DINPUT8.DLL"
"Direct3DCreate8"
"Direct3DCreate9"
"DirectDrawCreate"
"DirectInput could not be loaded. "
"DirectInput8Create"
"Exit Fraps?"
"Exiting Fraps will stop the counter "
"Framerate On Screenshot"
"FRAPS error"
"FRAPS Error"
"FRAPS warning"
"Fraps"
"FRAPS"
"FRAPS.DLL"
"FrapsCount"
"FrapsKey"
"FrapsProcCALLWND"
"FrapsProcCBT"
"FrapsRunning"
"FrapsSetup"
"FrapsVersion"
"Hook Error"
"Log Key"
"Manual Logging"
"Movie Capture"
"Movie Framerate"
"Movie Gamma"
"Movie Key"
"open"
"Overlay Corner"
"Overlay Style"
"README.HTM"
"Sampling Rate"
"Screen Capture"
"Second Logging"
"SOFTWARE\Fraps"
"Start Minimised"
soviel dazu ...
Philipp
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